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All Games I Make Overview

​所有我游戏的总览

​幸运猎人
Lucky Hunter

这款作品是我与一名曾经参加过gameJam的队友邀请制作的游戏,原因是我们具有同样的游戏制作理念,而且我们合作曾经非常愉快。而我加入他时游戏已经有一个非常有意思的DEMO了,而他想让我帮助他去进行之后玩法上的升级;主要是制作了许多角色以及给玩家可有玩的流派(Build)

This is a game I was invited to make with a teammate who used to participate in game jams because we have the same game-making philosophy and used to work very well together. When I joined him, the game already had an exciting demo and he wanted me to help him upgrade the gameplay; mainly by making many characters and giving the player playable builds.

​归途
​Way Back home

2021年网易Game Jam游戏,曾经入围过,但是因为团队内部人员找到工作等原因,项目并没有继续进行开发。本人负责完整的剧本和部分关卡设计。本人的部分全部完成。此游戏是第一款我参与的游戏作品,参与团队Bug讨论,一起学习俯视角2D游戏的一些局限性并想办法进行修复

​2021 NetEase Game Jam game, had been shortlisted, but the project did not continue to be developed due to internal team members finding jobs and other reasons. I was responsible for the complete script and part of the level design. My part is fully completed. This game is the first game that I have participated in, I have participated in the team bug discussion, learning some limitations of top-down 2D games and trying to fix them.

船难
Shipwreck

一个做了一年的卡牌游戏,我几乎所有对游戏开发的理解都从这款游戏里来。我负责这个游戏的百分之百部分的代码和游戏设计,从开始的策划案到代码和UI全部是我一人设计和完成,还有一些基本的玩法测试统计。这个游戏教会了我如何去制作一款不顺利的游戏,而我现在依然尝试让这款游戏变得好玩起来

A card game that I've been working on for a year, and almost all of my understanding of game development comes from this game. I was responsible for 100% of the code and game design for this game, from the beginning of the plan to the code and UI all designed and done by me alone, as well as some basic playtesting stats. This game taught me how to make a game that doesn't go well, and I'm still trying to make it fun!

前线
Front Line

我最骄傲的个人作品,非常感谢学校里的一些同学和我身边的朋友进行不厌其烦地测试。这是一款类似象棋一样的规则的战旗游戏,但是加入了一些现代元素,比如视野和概率击杀和伤害修正系统,玩家控制自己的士兵通过战场控制和视野控制来挤压对方的活动空间,或是击毙对方士兵来取得最终胜利的游戏

My proudest personal work, with many thanks to some of my classmates at school and my close friends for their tireless testing. It's a war flag game with chess-like rules but with some modern elements, such as vision and probability of kills and damage modifiers, where the player controls his soldiers to squeeze the opponent's space of movement or kill the opponent's soldiers through battlefield control and vision control to achieve the final victory!

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